Damus
LR · 3w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq59ypwap8a2vtt9732whltjlglsdwh085l8c6gq9k9c33ckdus4eq3w3q9y you can use it with pthreads or SDL threads but i have never developed a library for i...
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* 'it' meaning: the fact that control flow semantics enforce implicit ordering and single-threadedness, but once you need to parallelize, the entire game changes and you're developing half of a stream processing engine just to deal with it - every time.
1
aeva · 3w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq09f4fyf3nlr8l5hkspvfe3a8ncazkyj3cguv6z3pclru64gg2z5qftj05z makes sense. well, SDL3 threading is probably adequate for my meds. my other questions: how hard is it to get working with wasm? how is scopes for longevity? if I write a game in it...