Graphics Mastodon: Is it possible to have an sRGB default framebuffer in WebGL2? (Replacement for glEnable(GL_FRAMEBUFFER_SRGB))
I'm seeing a references that you can have sRGB framebuffer objects in WebGL2. BUT then a lot of discussions that the default framebuffer is always linear, and you must render offscreen and blit. Which... Blegh. It's super unclear though.
I'm seeing a references that you can have sRGB framebuffer objects in WebGL2. BUT then a lot of discussions that the default framebuffer is always linear, and you must render offscreen and blit. Which... Blegh. It's super unclear though.
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