Damus
thomastc | frozenfractal · 1w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqaanuu0 You are not wrong. Doom was capped at 35 fps, half of the common 70 Hz refresh rate of CRTs. There was no point in rendering faster because the gameplay logic was running at 35 fps as we...
Sven Slootweg, ("still kinky and horny anyway") · 6d
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqaanuu0 I remember 30 FPS widely being considered the "basic properly playable framerate" for games in the (mid-to-late) 2000s.