@nprofile1q... In a Wookash interview you mentioned the snap-together shader (texture?) building language you made for one of the Farbrauch demos, and how it eliminated most of the flexible wires.
Do you have any more info or screenshots?
I was thinking about how combining it with Wang tiles and colouring/patterns might lead to much easier "recognition" of standardish blocks. BUILDING shadergraphs is reasonable, but READING them afterwards is the hard part. I wonder if regularising it might help?
Do you have any more info or screenshots?
I was thinking about how combining it with Wang tiles and colouring/patterns might lead to much easier "recognition" of standardish blocks. BUILDING shadergraphs is reasonable, but READING them afterwards is the hard part. I wonder if regularising it might help?
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