Damus
Ymir · 2w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqsedvud824teaux7j4ckuw7uggah2yfkek7x5uwnl2sw7jga9awms90n3dx The term has been watered down so much it doesn't mean anything anymore. Indie is sup...
ZeroFives profile picture
@nprofile1q... isn't the normal pay for a dev like 100k a year? A small team of devs by itself would easily cost over a million to make a game. All of the fees for the needed software. It adds up. Unless you can convince a team of people to make a game, for you, for free, putting in all that time. Your not getting away with a budget less than a few million. It costs indie devs over 100k just to make a proof of concept for a game. The only ones who could get away with smaller budgets would be solo devs.
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Ymir · 2w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqsedvud824teaux7j4ckuw7uggah2yfkek7x5uwnl2sw7jga9awms90n3dx Depends on the complexity of the game. Darkwood's budget was 60k with a team of 3. Darkest Dungeon was 300k, with a team of around 10 ppl. Both funded through kickstarter (and their own ...