Because NIP-03 is broken as it is, we need to come up with some adjustments and what not.
While that is in progress, i figured i might come with some NIP03 usecase, so i build a game!
Its a mock-demo, so no actual OTS proofs are used, but it is mostly to test a bunch of other mechanisms.
The game is simple, you pick a faction and build a base. Each turn you spend your money on defense, economy or expansion (creating more room for economy), and defend against a wave of attackers. If your defenses are not strong enough, your economy will get hit, but stronger defenses make expansion more costly.
The various factions have some bonusses and penalties, depending on whether it is day or night, or what the weather is like.
Typically this game has 2 turns per day. When creating a character it auto-fills the gamemaster that is being used, don't change that. I will be rolling turns every now and then, so try it out!
https://nostr-rpg-engine.shakespeare.wtf/
The idea behind this all is to ultimately have some Massive multiplayer online turn-based game, where your characters history is its own thing and can move between instances. So when an instance censors you, you can go elsewhere. There are some fraud-checks to prevent basic cheating and the rest is freedom of association/WoT.
This demo is not multiplayer however, its just a singleplayer thing.
Its full of quirks and bugs, but it mostly ''works''.
Check it out, I will be running a turn in an hour, so if you submit turns before that, you should be able to do turn 2 in an hour or so.
While that is in progress, i figured i might come with some NIP03 usecase, so i build a game!
Its a mock-demo, so no actual OTS proofs are used, but it is mostly to test a bunch of other mechanisms.
The game is simple, you pick a faction and build a base. Each turn you spend your money on defense, economy or expansion (creating more room for economy), and defend against a wave of attackers. If your defenses are not strong enough, your economy will get hit, but stronger defenses make expansion more costly.
The various factions have some bonusses and penalties, depending on whether it is day or night, or what the weather is like.
Typically this game has 2 turns per day. When creating a character it auto-fills the gamemaster that is being used, don't change that. I will be rolling turns every now and then, so try it out!
https://nostr-rpg-engine.shakespeare.wtf/
The idea behind this all is to ultimately have some Massive multiplayer online turn-based game, where your characters history is its own thing and can move between instances. So when an instance censors you, you can go elsewhere. There are some fraud-checks to prevent basic cheating and the rest is freedom of association/WoT.
This demo is not multiplayer however, its just a singleplayer thing.
Its full of quirks and bugs, but it mostly ''works''.
Check it out, I will be running a turn in an hour, so if you submit turns before that, you should be able to do turn 2 in an hour or so.
10๐2