Jesus, the Tree node in Godot uses 4.5 GB of memory on ~73500 entries. The app's footprint, for this amount of data, is 1 GB without the Tree, but jumps to 5.5 GB when I populate the Tree.
What the hell am I supposed to do about that :/ Guess I'm doing a fork sooner rather than later.
Since I make my apps FOSS, I don't really like the idea of using a custom engine build, as that creates a barrier for external contributors (as unlikely as that may be).
But... issues need to be fixed.

What the hell am I supposed to do about that :/ Guess I'm doing a fork sooner rather than later.
Since I make my apps FOSS, I don't really like the idea of using a custom engine build, as that creates a barrier for external contributors (as unlikely as that may be).
But... issues need to be fixed.

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