Damus
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:ihavenomouth:
@:ihavenomouth:
quake doesn’t really hold up, the level design was probably impressive for the time, but it’s not as interesting as games from the late 90s and 00s. if it looks impressive now, that’s only because in modern games you either walk in a straight line until you win or are dropped into an open world with little direction

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wigbert · 2w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqsrhg4hk63ew68kepu0znazgf9tdl089dkur5artp440htxqrc8zs2t2p46 not reading all that happy for you or sorry that float Q_rsqrt( float number ){ long i; float x2, y; const float threehalfs = 1.5F; x2 = number * 0.5F; y = number; i ...
nostrich · 2w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqsrhg4hk63ew68kepu0znazgf9tdl089dkur5artp440htxqrc8zs2t2p46 quakes did full 3D too early they could only render a hand full of guys on screen at a time it really limited the design