Damus
ARGVMI~1.PIF · 39w
The random-access speed of hard disk drives hasn't changed much over the years. It's about 3MB/second now, and unless I'm mistaken, that's what it's been for 20+ years now. RAM capacity got bigger ov...
Nazo profile picture
@nprofile1q... I think you're missing a digit... I understand when you say random access you mean accounting for seek latency assuming it has to do a lot of seeking, but I don't think even the slowest harddrives are less than 30MB/s assuming you're running a semi-vaguely-modern-ish-ish-ish OS (or smartdrv if you're in dos.) I mean unless you manually rig it so that every single sector of a file is spread all the way across the drive from each other sector or something, but you basically would have to do this on purpose... Even if you never defrag it is almost impossible to reach that stage.

These days it's not unusual to get 60 or sometimes even 90MB/s from a good quality harddrive under normal conditions.

Also games usually package data which can make seeking and caching work better
2
Nazo · 3w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq9zsljfx8tjyzplququr9xmqctclx0qc2mw5xydzx0udqzrfade4qmtrtl5 (And don't get me wrong, even 90MB/s is going to take a long time to fill 16GB, but what does that? Games typically use less than 8GB at a time in actual practice, loading and unloading...
ARGVMI~1.PIF · 3w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqwdxdnpk6sjtcfs266xmw7duqh0yjhnf8w6rmh7upu9m9nl5vccjsgwdacs No, I definitely mean 3MB/s. That's been my pretty consistent observation on random-access HDD performance on Linux and Windows. It's *that* slow. That's assuming all reads miss the c...