Damus
Tom Forsyth · 4w
Anyway, here's some eye-candy. It's a rather violent "ridged roof tiles" texture, combined with an animated worm thing. This also shows off automated tangent-space generation and "teleports" between t...
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Here's another mesh that is an inflated cube. With the debug mode, you can kinda see where the blue seams are for the "teleport" code. They seams work great, but of course they'd look a lot better if a real artist matched the seams up - right now it jumps between radically different texture/heightfield areas - but I'm pleased that it still copes as reasonably as you can expect - doesn't explode.

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Tom Forsyth · 4w
So my TODO list for this project is a mere 80 lines of tersely bulletpointed items long. Which honestly I could be screwing around with for 6 months still. BUT. It's good enough to show the concept. I can continue working on it, and in parallel other people can start trying to adapt it for their pi...