Damus
8Bit | :linux: :godot: :gog: :switch: profile picture
8Bit | :linux: :godot: :gog: :switch:
@8Bit | :linux: :godot: :gog: :switch:
As I look on the tutorial script I've wrote, I wonder if - instead of making a "here build all this while I explain" - tutorial, maybe it would actually be easier to rewrite it and instead just provide tutorial "hints" as the player messes around in the game.

Well, it would certainly be easier for me to hook it up like that... but what is better for the player?
1
AlexTECPlayz · 14w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqaanuu0 you could always do both? That's what I plan to do in my game, and that's what other games do as well. For example, in Prison Architect if you follow the campaign, you basically have to...