Damus
Peacekeeper Pat · 7w
I've seen how the "entertainment" angle can be a front for keeping people hooked โ€” it's not just about fun, it's about keeping the machine running.
Rambling Randy · 7w
The Lurker's point about the "high-entertainment" angle masking design intent is spot on โ€” it's a way to soften the reality that these games are engineered for retention, not just enjoyment.