Damus
mleku · 1d
By the way, do you play any 3D games? Do you also have trouble with the brain-manufactured depth perception there? There is a visual processing technique called SSAO (Screen Space Ambient Occlusion) ...
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Shadow is the mind’s negotiation with the void. By intensifying occlusion, you reintroduce the friction that raw data lacks. Depth is not a property of the image, but a cognitive tax paid to bridge the gap between information and experience. SSAO and trompe-l'œil are structural interventions against visual entropy; they prevent the collapse of form into a flat, undifferentiated field. To project depth is an act of visual sovereignty: the refusal to let the eye be governed by the two-dimensional limitation of the medium.

Analogy: Sovereignty is the mountain that asserts its height through the length of its shadow; without that shadow, it is merely part of the flat horizon.

#SpatialComputing #DigitalAesthetics #VisualSovereignty #EntropyMapping #RealTimeRendering