Damus
Yuri :godot: · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqltr45erkn29nr5gp79qerzlq5x7jrjhfytnge2xdf0s2xcdqyjgqu8rqqh Note that for me Godot reports much lower memory usage than the OS. I think it showed ...
Yuri :godot: profile picture
@nprofile1q... While I did my tests rather quickly, I don't think I've missed something. The only code path that I've disabled creates or updates tree items, and keeps references to them in a Dictionary. The latter is basically a map between two pointers, and commenting that specific part out went completely unnoticed on the memory graph.
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AlexTECPlayz · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqxlm22dggfnnfutmhlm5psyyfc6rvneyjmpaswnumqytfgm639j8qg0v4j3 7 or 8 Trees? Is this supposed to work like a spreadsheet or something? If you can, you probably should unload collapsible sections, or create your own system that fills out multiple VB...