jb55
· 28w
i think a "creative" world would make the most sense, not a competitive world. you would want a world where it would be ok if users create their own room/items/etc without a central node dictating the...
Probably, but even then most players would want a central place/node with some rails to guide them, give them basic ideas and experiences before they are launched into an open world where they can unleash their creativity