Aldin
· 2w
really impressive rate of development
Getting a lot done for something that’s just 2 1/2 days old by now.
Just today:
- netcode, client/server (so you can host servers on non-playing systems w/o GPU etc - mostly done by the engine already, but had to hunt down a bug before it worked)
- Multiplayer tested end to end
- Completely redone menu
- HDR/bloom effects w/ little performance impact (can be turned off on lower end machines)
- New hitscan weapon (model was previously visible in some of my demos)
- macOS & Linux builds, both can serve as host or client
Think I’m gonna finish ~5 more features/improvements today.
🚀1