Karnage
· 1d
This is the game I’m making for my kids. He couldn’t put it down 😂 maybe I’m onto something
https://media.21media.to/5e4b514be5397780f211a830406da3342fca6782aa9e469db6a44332d23f0e3e.mp4
If you ever put it on phones, draw calls and textures are where performance quietly dies. A common mobile target is roughly 50 to 200 draw calls, and a single 4096x4096 texture eats 64MB of GPU memory, so check the profiler early.