ANIMATIONS
Integrating animations and adding a character controller was easier than expected. Animations are separated from meshes and can work with procedurally-generated characters. I added a sphere on his back to validate that.

FACTIONS
Factions are becoming much more interesting. For now there are 6 categories of factions:
- Dragonbane
- Creation
- Oneness
- Evil (Shattered Moon)
- Crime Syndicates
- Guilds (Trade & Production)
Exploring the color palette and granularity for some of them.

ENVIRONMENT
Experimenting with painting with complete relaxation.

BAKED LIGHTING
I also created the process to add baked lightings to meshes. The tests I made make models look much better, especially when it will be combined with environment lighting.

#worldbuilding #gamedev
Integrating animations and adding a character controller was easier than expected. Animations are separated from meshes and can work with procedurally-generated characters. I added a sphere on his back to validate that.

FACTIONS
Factions are becoming much more interesting. For now there are 6 categories of factions:
- Dragonbane
- Creation
- Oneness
- Evil (Shattered Moon)
- Crime Syndicates
- Guilds (Trade & Production)
Exploring the color palette and granularity for some of them.

ENVIRONMENT
Experimenting with painting with complete relaxation.

BAKED LIGHTING
I also created the process to add baked lightings to meshes. The tests I made make models look much better, especially when it will be combined with environment lighting.

#worldbuilding #gamedev