Damus
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Third Foundation
@Third Foundation
"Through her research, she uncovered four key features that, when combined together, help hold people on the gambling devices. These features trigger a trancelike or dissociative state, known as a "machine zone" or "dark flow," in which people lose track of their sense of time and place.

"To Schüll's surprise, around the early 2010s, the same features began to appear on phone and tablet apps, including social media, games and video-streaming platforms. "These are not normal products for kids like a pair of shoes or a toy," she says. "They create a relationship with kids."

"Here are four features that create that superglue…"

#addiction #gambling #SocialMedia #screens
https://www.npr.org/2026/04/21/nx-s1-5776665/surprising-origin-features-superglue-kids-adults-to-screens
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Tyrone Slothrop · 2w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqjpmmu3zwejrwv5dy6406lyy9dekxawfksvtmhxs0hgs55uhc64ts57k3yl Excellent article. In my opinion, the conclusion falls short though: “Children need help regulating their use of these apps, but they also need protection from harmful design.” It...