teatwo
· 35w
I think the all examples you give are "technically" ready and can be used somehow. Therefore, the "hard" part seems to be that they are high learning costs, reckless, or not usable by the masses.
Rece...
To my point, why are learning costs high? Are we saying these problems are categorically UX-hard (in the vein of computational complexity theory)? I'd love to see some formalization of that. I think "bitcoin is good enough, retail is lazy/dumb" might be true, but without probing how easy bitcoin can possibly get, it's equivalent to folding in texas hold'em before we've seen the flop imo.
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