Damus
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nostrich
FRACTAL PROCEDURAL GENERATION


The procedural system is working in a fractal way where a hierarchy of meshes is given and every parent has its children generated on top. This examples simulates an overgrown research station (on the left) in front of the entrance of a cave. The procedural generation also works inside the cave below other parts of the terrain.

ASTEROID FIELDS & SPACESHIP CONTROLS



The asteroid field can now load custom meshes and a simple system to control the ship has been implemented.

STAR MAP



The star map is now looking much better and I also improved the algorithm to generate the systems.

#gamedev