Damus
Julien Goodwin · 6d
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqqv5atqz9k9c54q8c28kra6sfata0wk7w7x5gkrnde8vmxe5gt00q8mmv7s why down to 6.8 not 5.8? some form of interconnect thing that means it's still faster ...
Andrew Zonenberg profile picture
@nprofile1q... there's some jitter because the filter graph, rendering, and waveform capture are async to each other. These are single point numbers although i also have rough averages for a continuous run.

Also possible the different memory access patterns led to better cache hit rates in other shaders
1
Andrew Zonenberg · 6d
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqdf5yrneqpe2uufa8znqag9t03qvxma32zfkv4vlhwel08raj5vysqprwyr also the overall filter has two command buffers in it and there's OS jitter affecting the cpu side round trip path