Damus
8Bit | :linux: :godot: :gog: :switch: · 1w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqh7r28sfqpxyvex4cj548amn5j8f440z2yz8at4j0gxkya7026gaq5zvmag Yeah see I was wondering cause I may just be wrong, but I read someone bragging about ...
thomastc | frozenfractal profile picture
@nprofile1q... In my memory (also European), 60 Hz was usually the *lowest* that CRT monitors would go. Anything below that, you'd quickly (rather than slowly) get a headache from the flicker.

UT was already capable of using hardware acceleration, no? I mean, it came out three years after Quake. Not sure how much hardware and overclocking you'd need to get 800x600 at 60 fps; I never really minded the lower resolution to begin with.
1
8Bit | :linux: :godot: :gog: :switch: · 1w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqh7r28sfqpxyvex4cj548amn5j8f440z2yz8at4j0gxkya7026gaq5zvmag Yeah UT had HW accel. And I only ever played it like that. Cause I remember playing Unreal 1 on a 166Mhz MMX without a GPU and at 640x480, I was pulling 10, maybe 16 FPS. True there were...