Damus
aeva · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqh7r28sfqpxyvex4cj548amn5j8f440z2yz8at4j0gxkya7026gaq5zvmag nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq0f7e9qey4t9vv0jqea92zgg7m05ghlx...
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@nprofile1q... @nprofile1q... keep in mind I'm also not immediately planning on doing any kind of volumetric scattering model either, despite that it absolutely would give the rendered image a more striking appearance and me having ideas for how to best implement it.
1
thomastc | frozenfractal · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq59ypwap8a2vtt9732whltjlglsdwh085l8c6gq9k9c33ckdus4eq3w3q9y nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq0f7e9qey4t9vv0jqea92zgg7m05ghlx38c7w08yxmnrda63k07ts824e67 No no no you absolutely must implement those Horizon Zero Dawn raymarche...