Damus
Gawain(DarkGriffin) · 6w
#indiedev #videogames #gamedev Design thought time! So we know video games, by nature, are not always played through entirely. In fact, check any steam achevement list and you will see a cut off wher...
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The old skool game design was to lock all that behind ๐Ÿ’ฏ completion. But if only 5% get there, is your plot and world design even going to feel like a thing?

Just sharing some open Saturday afternoon thoughts.
1
Gawain(DarkGriffin) · 6w
It feels a bit like a no win situation. That 5% is very small, but they are also the most didicated to your world, or at least most interested in whatever mechanics/gameplay you made. Enough to trade going somewhere else for it. Do you leave them a final big surprise? Do you require getting there?...