Damus

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Gawain(DarkGriffin) profile picture


The demo for this totally rocked, I loved every moment of trying to tear apart the puzzles and find the way through! Really looking forwards to more of this glorious turn based fps grid puzzler! I love the movement limitations and the creative use of the mechanics in true 3d space! Mind bending, fantastic puzzle design that teaches, excited for the release! Big congrats to the devs! Watch for this one!
Gawain(DarkGriffin) · 3w
Hmm, possible overkill in my exact use case is the Malbers Quest System add on. I already use the animal controller characters as my player and npcs. This still seems kind of silly that I can't seem ...
Gawain(DarkGriffin) profile picture
I just want to do what I do in dreams and attach a "hello world" dialog to the npc object. And then just have it like...work?

But I guess that wouldn't sell very well without being intergrated into professional workflows.
Gawain(DarkGriffin) · 3w
Ok #indiedev #gamedev I want to make sign npcs in a 3d platformer Unity game. No need for input, you walk the player near, a little box of text above it says hello. Before I code this myself (and go...
Gawain(DarkGriffin) profile picture
Hmm, possible overkill in my exact use case is the Malbers Quest System add on. I already use the animal controller characters as my player and npcs.

This still seems kind of silly that I can't seem to find just a dialog pop up with camera angles/size/world positioning issues already solved, already built and self contained in a neat prefab. This is such a common game interaction. I guess everyone is uses the dialog system, since they are more professional team or have a writing staff, etc.
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Gawain(DarkGriffin) · 3w
I just want to do what I do in dreams and attach a "hello world" dialog to the npc object. And then just have it like...work? But I guess that wouldn't sell very well without being intergrated into professional workflows.
Gawain(DarkGriffin) profile picture
Ok #indiedev #gamedev

I want to make sign npcs in a 3d platformer Unity game. No need for input, you walk the player near, a little box of text above it says hello.

Before I code this myself (and go insane), does this exist?

I own the Unity Dialog System, and while these blurb things are indeed one of many features, I don't want nor need the overhead of an entire database just to say "press jump", nor the cutscene stuff. My game is mostly a simple platformer.

Where do I get a bubble?
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Gawain(DarkGriffin) · 3w
Hmm, possible overkill in my exact use case is the Malbers Quest System add on. I already use the animal controller characters as my player and npcs. This still seems kind of silly that I can't seem to find just a dialog pop up with camera angles/size/world positioning issues already solved, alread...
Gawain(DarkGriffin) · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqu99g7fwwvqdg0fn5aff6xwxur0g0e49emgdd4zw978rp4qaz07hq3g0edt I own T.O.M.E., Vampire Survivors, Titan Quest, morrowind, oblivion, skyrim with commu...
Gawain(DarkGriffin) profile picture
@nprofile1q... And that is all before even touching all the indie game or writing stuff I've started or drafted over like...many years, let's just say. I hope there is cookies and gryphons around here, cause I think I am just stuck forever.
Jari Komppa 🇫🇮 · 4w
Okay, so, you died, and ended up in purgatory. Turns out you'll get out once you've finished everything you started but didn't finish - every project, every movie, every tv series, every book, every g...
Gawain(DarkGriffin) profile picture
@nprofile1q... I own T.O.M.E., Vampire Survivors, Titan Quest, morrowind, oblivion, skyrim with community mods, and a lot of rhythm games with community track support. So I guess I will see you in a few hundred more universe cycles...?

Oh...and Trackmania(several editions). So... Do we at least have good cookies here?
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Gawain(DarkGriffin) · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqu99g7fwwvqdg0fn5aff6xwxur0g0e49emgdd4zw978rp4qaz07hq3g0edt And that is all before even touching all the indie game or writing stuff I've started or drafted over like...many years, let's just say. I hope there is cookies and gryphons around here,...
Gawain(DarkGriffin) · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqnkrjnfjvxhslzmpzxhhwnu3hxacvanvyrj9cwwj62jra07242alq4k90mu It seems like a good start. Though I am curious how I would simulate word of mouth s...
Gawain(DarkGriffin) profile picture
@nprofile1q... I guess the disconnect I am seeing here is this tool seem useful to keeping a budget afloat. But most actual indie devs I know of are doing quite the opposite. They are making a game, instead of performing the whole "viability market can we afford this feature/upkeep" thing that AAA does.

I am not sure in practice if very many indies would use this tooling here. Which, in fairness, seems more an external us problem then this tools issue.
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Mike Perry · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqj6xj9khu2usm9xvyp2zes4yj4eua9f3mvuz04sm8t7gjctukk99q9gduah Right, and as a game dev, I too would much rather just focus on making fun games. But I think even small indies would benefit from thinking about how they could make their game financial...
Mike Perry · 4w
If you're comfortable using Python apps in the terminal, here's a business modeling tool set for indie game developers. https://github.com/mikeypdev/runway You can use the tools to model 12-month fin...
Gawain(DarkGriffin) profile picture
@nprofile1q... It seems like a good start.

Though I am curious how I would simulate word of mouth spreading for individual purchases, such as for steam community boosts. In general, it seems for launching sites and subscriptions, games as a service, or ad driven games. This might be a lack of usable data more than method, however.

I'm not sure how relevant this would be to indies making passion projects. But from what I glanced over this seems a better approach than random spreadsheet!
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Gawain(DarkGriffin) · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqnkrjnfjvxhslzmpzxhhwnu3hxacvanvyrj9cwwj62jra07242alq4k90mu I guess the disconnect I am seeing here is this tool seem useful to keeping a budget afloat. But most actual indie devs I know of are doing quite the opposite. They are making a game, in...
Mike Perry · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqj6xj9khu2usm9xvyp2zes4yj4eua9f3mvuz04sm8t7gjctukk99q9gduah The word-of-mouth value is the “Organic Ratio" in the model. It's definitely kind of a magic number though, and it can have an outsized impact if you set it high. And yeah, this tool ...
Megan Fox · 5w
Hot damn if Wizardry 8 isn't just, incredible What I keep hitting with these games is evolutionary branches that just, died, and the games today are weaker because of it. Everyone is still function...
Gawain(DarkGriffin) profile picture
@nprofile1q... Our favorite part was giving the party members lines/voice choices, and hearing them throughout the game making battle/situational comments. So much character told with so little, they are not even on screen aside from a little portrait, and yet!

In modern games we have become afraid to change the main player characters and consider stuff like choose your adventure a or b book writing character design. Much shame.

It really was/is amazing. Battle system presentation rocked too!
WildRikku · 5w
Control has an aspect that I really enjoy but did not expect: Destruction. 14 hours in I'm still greatly amused by shattering concrete and glass and office furniture. It's entirely unnecessary for the...
Gawain(DarkGriffin) profile picture
@nprofile1q... I like to imagine there is some poor construction worker group constantly making nervous faces whenever they send you to take care of a threat. And a budget team groaning each time, regretting you are the only option.

But yes. A room isn't explored until every pane of glass needs replacing.😹
Balthazar · 6w
If you read this, there's a chance you're a nerd, like me. Thus, there's also a high chance that you will enjoy playing "The Message From Deep Space", just like me as well. It is a pretty good puzzle...
Gawain(DarkGriffin) profile picture
@nprofile1q... Oh yes, this one is excellent! I played a little of the demo and now am waiting to buy the full one so me and my bro can co-op solve it together. Saw how it started working and immediately was like "this is our next blue prince". Happy to reshare, more should play it!
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Balthazar · 6w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqj6xj9khu2usm9xvyp2zes4yj4eua9f3mvuz04sm8t7gjctukk99q9gduah I think you'll have a great time! If you're going to play it with someone else, I recommend you skip or turn off the hinting dialogue right when you start playing, as it emulates the "th...