@nprofile1q... I guess the disconnect I am seeing here is this tool seem useful to keeping a budget afloat. But most actual indie devs I know of are doing quite the opposite. They are making a game, instead of performing the whole "viability market can we afford this feature/upkeep" thing that AAA does.
I am not sure in practice if very many indies would use this tooling here. Which, in fairness, seems more an external us problem then this tools issue.