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thomastc | frozenfractal · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq59ypwap8a2vtt9732whltjlglsdwh085l8c6gq9k9c33ckdus4eq3w3q9y Ah, so the gradient is only on the clear sky, not the clouds. Do your tech limitations...
aeva profile picture
@nprofile1q... correct, the sprites are untinted at the moment. it wouldn't be hard to add some tinting, and i have been considering it for a fake scattering model i'm on the fence about. i haven't considered tinting based on distance and my direct observations of local weather don't support it. i think when i add more variety for the clouds and more things on the ground the scale will be easier to gauge. however, the scale of clouds are hard to gauge by eye irl, so a bit of ambiguity is good
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thomastc | frozenfractal · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq59ypwap8a2vtt9732whltjlglsdwh085l8c6gq9k9c33ckdus4eq3w3q9y Fair point but irl I don't worry about bumping my head against clouds ๐Ÿ˜
Rune Skovbo Johansen · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq59ypwap8a2vtt9732whltjlglsdwh085l8c6gq9k9c33ckdus4eq3w3q9y nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqh7r28sfqpxyvex4cj548amn5j8f440z2yz8at4j0gxkya7026gaq5zvmag Regarding real clouds, the lit part of clouds keeps looking white far in...