Damus
thomastc | frozenfractal · 5w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq0f7e9qey4t9vv0jqea92zgg7m05ghlx38c7w08yxmnrda63k07ts824e67 nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq59ypwap8a2vtt9732whltjlglsdwh08...
aeva profile picture
@nprofile1q... @nprofile1q... I'm not too worried about the specifics of distance tinting for the clouds because I'm just trying to get the broad strokes of the sky rendering sorted out for now before moving on to other aspects of the game. The player's attention under normal gameplay is going to be below the horizon, so the purpose of having striking cloudscapes is in part to tantalize the player into look somewhere other than where they need to be looking.
1
aeva · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqh7r28sfqpxyvex4cj548amn5j8f440z2yz8at4j0gxkya7026gaq5zvmag nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq0f7e9qey4t9vv0jqea92zgg7m05ghlx38c7w08yxmnrda63k07ts824e67 and since I didn't register distance tinting as being particularly signi...