Damus
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jb55
@jb55
No mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.

Sounds familiar … 🤔

maybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right.
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Gigi · 108w
Correct. https://dergigi.com/2022/10/02/bitcoin-is-digital-scarcity/
OceanSlim · 108w
It's not possible to make a game with good money. New players would have no way to attain gold when max supply is reached. New players by definition have no skill.
PriusOmega · 108w
It’s hard to describe how magical the stone of Jordan economy of Diablo 2 was. You just had to be there.
TKay · 108w
The problem is that NPC don’t spend the money you give them. After a while, the NPC will hoard all the wealth and players will be left with nothing. If there is a way for NPC to spend the money, you will have a circular economy.
Eric FJ 🪬⚡️ · 108w
They’ve never done it successfully “on purpose”, but there’s something to be said about creating a range of small, valuable and rare items and then letting the players converge around whatever works. Emergent (accidental?) “monetary” policy is best
Bond008 · 14w
Rare items replace the currency slowly