The biggest issue that a lot of people reviewing games have with dissatisfying level design is "backtracking".
Which is something I actually can't say having been consciously bothered by in any games I have played over the years.
What is it about level design that makes "bad backtracking", as opposed to visiting areas and hallways more than once?
#gamedev #leveldesign
Which is something I actually can't say having been consciously bothered by in any games I have played over the years.
What is it about level design that makes "bad backtracking", as opposed to visiting areas and hallways more than once?
#gamedev #leveldesign
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