Damus
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Yora
@Yora
The biggest issue that a lot of people reviewing games have with dissatisfying level design is "backtracking".

Which is something I actually can't say having been consciously bothered by in any games I have played over the years.

What is it about level design that makes "bad backtracking", as opposed to visiting areas and hallways more than once?

#gamedev #leveldesign
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Levi Bard · 49w
nostr:nprofile1qyt8wumn8ghj7un9d3shjtnyd968gmewwp6kytcqyr6g8uk6kv0yvp4s294hh602rtx20wsjgwtfuvshdf0nh6mxqx2mgq5rtt8 imo the difference between "good" and "bad" backtracking is tedium if I'm traversing the same area multiple times, but new events occur, or I can access new parts of the area because I...