I tried adding a discard to the terrain shader based on distance to the camera, to achieve a clipping sphere around the camera instead of a clipping plane. The point being to avoid the mountain silhouettes wobbling when merely rotating the camera.
It works fine in the editor in Play Mode, but fails making a build, with an error of
"internal error: argument pulled into unrelated predicate"
No idea what to make of that.
It works fine in the editor in Play Mode, but fails making a build, with an error of
"internal error: argument pulled into unrelated predicate"
No idea what to make of that.
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