Yet another modpack update:
Ok ok it looks like I went a little overkill, shocker I know, so I've wheeled it back a bit to try and decrease the load time. Hopefully it's the last time I need to fuck around with this, at least until it's too ez for us, so we can actually get a long term game going :crumb:
User side: @:mfw_trucks: Trucks :shroomycide: @Sonic The Edge Hog :sonic_ring: @:skeltaldoot: ӺꞦȺꞤҞ :skeltaldoot: (mebbe @Dymphna @fknretardlol @Foggalo the Loonshidder ) Mod installation is auto through steam so don't worry about most of this shit, except these 2 which are manual installs (optional but can help a lot with lag). Don't worry they're just simple drag and drops.
This one blacks out irrelevant zombies https://steamcommunity.com/sharedfiles/filedetails/?id=2970823607 This one drops the render distance https://steamcommunity.com/sharedfiles/filedetails/?id=3022543997
Other than these you can set zomboid to be high priority (highest increases lag for me) and if you're more 🧩 like me you can tweak the max ram settings in the configs etc.
New locations: ~Cool shit & tougher areas to raid.
Insurgent shit (- occupation), lots of guns and military vehicles scattered across the map in checkpoints/battlefields/evac zones.
Overlook Hotel, it's the fucking Shining I can't take it out it's just too cool.
The Museum, our new homebase.
Valutech Amusement Park, it has a haunted house nuff said 😤
Raven Creek, THIS IS HOW YOU DIED.
NotIkea, it's legally distinct.
Finnegan Mental Asylum, Make Asylums Great Again.
Vanilla: Tweaks to/around existing core areas.
Muldraugh 1993
Riverside Mansion
Rosewood VHS & Gun stores
Rosewood Military Hospital
Rosewood Expansion
March Ridge Expansion
Louisville Quarantine Zone (burnt town replacer)
West Point Trailer Park & VHS Store
West Point Gated Community
Muldraugh Checkpoint (Use the [H] version, the other's ez mode]
Muldraugh Military Base
C.O.N Research & Testing Facility, march ridge
Research Facility, the vanilla one's big gay.
Removed for now:
Addams Family Mansion, it's basically empty but it looks cool.
Host side: @:mfw_decayable: The ShroomMother 𓍊𓋼𓍊𓋼𓍊 & @ĐØⱠⱠ
https://steamcommunity.com/sharedfiles/filedetails/?id=3603003486
General load order: Tilesets -> Mods -> Maps -> Vanilla Map Specific load order: Raven Creek -> Research Facility
[No other contested cell borders are specified and I've taken a few out that were previously mebbe conflicting.]
Branching mods:
ZRAP yay ZRAP disabled spawns boo.
Vehicle claim system containers addon adds to CPU usage.
AuthenticZ > Backpacks/Lite
Deathboard increment by death only
Food Preservation mod seems to conflict with other mods a bit, mostly autocooking and refilling propane that we've noticed so far. Nothing too bad but some annoyances. We'll want it if we have a farmer, probably won't want it if not.
Disable Mod Template, it just adds more clutter.
Research Facility access road 👍
Avoid [OLD] & [EXPERIMENTAL] branches.
Disable the Water Dispenser Disabler (not sure why they even added this tbh, the mod doesn't add anything else)
Sandbox-wise, whatever you want but I'd recommend the vehicle claim system to be free and transmog to be non-immersive/hard fixed/limited to same location.
Ok ok it looks like I went a little overkill, shocker I know, so I've wheeled it back a bit to try and decrease the load time. Hopefully it's the last time I need to fuck around with this, at least until it's too ez for us, so we can actually get a long term game going :crumb:
User side: @:mfw_trucks: Trucks :shroomycide: @Sonic The Edge Hog :sonic_ring: @:skeltaldoot: ӺꞦȺꞤҞ :skeltaldoot: (mebbe @Dymphna @fknretardlol @Foggalo the Loonshidder ) Mod installation is auto through steam so don't worry about most of this shit, except these 2 which are manual installs (optional but can help a lot with lag). Don't worry they're just simple drag and drops.
This one blacks out irrelevant zombies https://steamcommunity.com/sharedfiles/filedetails/?id=2970823607 This one drops the render distance https://steamcommunity.com/sharedfiles/filedetails/?id=3022543997
Other than these you can set zomboid to be high priority (highest increases lag for me) and if you're more 🧩 like me you can tweak the max ram settings in the configs etc.
New locations: ~Cool shit & tougher areas to raid.
Insurgent shit (- occupation), lots of guns and military vehicles scattered across the map in checkpoints/battlefields/evac zones.
Overlook Hotel, it's the fucking Shining I can't take it out it's just too cool.
The Museum, our new homebase.
Valutech Amusement Park, it has a haunted house nuff said 😤
Raven Creek, THIS IS HOW YOU DIED.
NotIkea, it's legally distinct.
Finnegan Mental Asylum, Make Asylums Great Again.
Vanilla: Tweaks to/around existing core areas.
Muldraugh 1993
Riverside Mansion
Rosewood VHS & Gun stores
Rosewood Military Hospital
Rosewood Expansion
March Ridge Expansion
Louisville Quarantine Zone (burnt town replacer)
West Point Trailer Park & VHS Store
West Point Gated Community
Muldraugh Checkpoint (Use the [H] version, the other's ez mode]
Muldraugh Military Base
C.O.N Research & Testing Facility, march ridge
Research Facility, the vanilla one's big gay.
Removed for now:
Addams Family Mansion, it's basically empty but it looks cool.
Host side: @:mfw_decayable: The ShroomMother 𓍊𓋼𓍊𓋼𓍊 & @ĐØⱠⱠ
https://steamcommunity.com/sharedfiles/filedetails/?id=3603003486
General load order: Tilesets -> Mods -> Maps -> Vanilla Map Specific load order: Raven Creek -> Research Facility
[No other contested cell borders are specified and I've taken a few out that were previously mebbe conflicting.]
Branching mods:
ZRAP yay ZRAP disabled spawns boo.
Vehicle claim system containers addon adds to CPU usage.
AuthenticZ > Backpacks/Lite
Deathboard increment by death only
Food Preservation mod seems to conflict with other mods a bit, mostly autocooking and refilling propane that we've noticed so far. Nothing too bad but some annoyances. We'll want it if we have a farmer, probably won't want it if not.
Disable Mod Template, it just adds more clutter.
Research Facility access road 👍
Avoid [OLD] & [EXPERIMENTAL] branches.
Disable the Water Dispenser Disabler (not sure why they even added this tbh, the mod doesn't add anything else)
Sandbox-wise, whatever you want but I'd recommend the vehicle claim system to be free and transmog to be non-immersive/hard fixed/limited to same location.
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