aeva
· 11w
i think its hilarious that the blender folks took all this trouble to rip out the Blender Internal renderer and very pointedly have only given us respectable rendering options like PBR and ray tracing...
side thought, I'm convinced that chasing after "industry standard" feature parity isn't actually necessary for free software projects aiming to unseat the big proprietary goliath so much as simply understanding what needs are actually being met or not. like godot for example, they could clean house tomorrow if they realized the thing big studios are willing to pay top dollar for is "10000 people can work on the same game at the same time" not rendering feature parity with fucking unreal engine