Damus
Tom Forsyth · 4w
Here's another mesh that is an inflated cube. With the debug mode, you can kinda see where the blue seams are for the "teleport" code. They seams work great, but of course they'd look a lot better if ...
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So my TODO list for this project is a mere 80 lines of tersely bulletpointed items long. Which honestly I could be screwing around with for 6 months still.

BUT. It's good enough to show the concept. I can continue working on it, and in parallel other people can start trying to adapt it for their pipelines & find out what does & doesn't work.

So I should get writing, right?
1
Tom Forsyth · 4w
Oooh - I need a catchy, web-searchable name for this technique don't I? Hmmmm... How about "Dynamically Animated Skinned Heightfield Rendering" aka DASHR Only thing I found when searching for "DASHR Rendering" was "Dash Rendar" who is a Star Wars character. Which honestly - perfect - SEO points up...