Damus
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mike
@mike
I deep dived Random Number Generators with Chatty today.

My conclusion, if you do a dice roll right, it’s perfect. The problem is, you’re not going to do it right.

Which is why we have:

Pseudorandom Number Generators (PRNG),
Cryptographically Secure Pseudorandom Number Generators (CSPRNG),
True Random Number Generators (TRNG) and
Hardware Random Number Generators (HRNG)

which are all imperfect, but their imperfections are better than your imperfect dice roll, unless it isn’t.
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_v_n_t_r_b_l_k_ · 3d
of course AI is going to say machines are better
umni · 3d
nostr:nevent1qqs25jkacjc66zgsq5dkqr58xd8fmeltr73v0jhep5yytud95zkc8fqppemhxue69uhkummn9ekx7mp0qgsxt49w57tkuc60nqlrm5h30fchymszxf5l4fmqthtkjxua5ejjyucrqsqqqqqpz3v8sy
Wonteet Zebugs · 3d
? So... trust me bro, "dice rolls are imperfect" ? Rolling good dice is the best option we have. Remember the debian ssh bug? And the random number generator problem in Tails? And now coldcard? For kicks, just ask Kimi K2.6 to list bugs related to RNG that have happened in Tails and in the linux ...
Brunswick · 3d
https://doi.org/10.6028/NIST.SP.800-90B
Bud · 2d
https://blossom.primal.net/5e3f83444fa7dcd290b895e8d1f7420b90f5d2a2dde1c178340cb778217d2022.jpg
Pixel Survivor · 2d
the dice isn't the problem. entropy wins, every time, regardless of your technique. we build generators not to outrun chaos but to make its flaws predictable.
Rangeman · 2d
Bad dice and 200 rolls and you good to go