Join me for a sunrise walk?
I've implemented airglow so the night sky isn't pitch black, boosted ambient lighting in the dark, and carefully managed transitions of those things through the sunrise and into daylight.
Still missing an actual sun 🤦, moon and stars, fixing a few bugs, and slowing down time around the sunrise. In this video, all time is at 60x, which is generally good for a game day-night cycle but way too fast for a realistic sunrise.
#GameDev #IndieDev
I've implemented airglow so the night sky isn't pitch black, boosted ambient lighting in the dark, and carefully managed transitions of those things through the sunrise and into daylight.
Still missing an actual sun 🤦, moon and stars, fixing a few bugs, and slowing down time around the sunrise. In this video, all time is at 60x, which is generally good for a game day-night cycle but way too fast for a realistic sunrise.
#GameDev #IndieDev
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