Finally continuing playing Thief (2014).
It's not terrible, but it definitely fails as a Thief game.
It has some horrendous design decisions.
I get it was unreal and for consoles , but constant area transitions are beyond painful if the platform doesn't require it.
You have to be quick, so why do I stare at a collectible for 30 seconds before I can close the safe? Oh yeah, forced discovery and evasion.
Similar with chests, closing or peeking takes priority over selecting the loot.
It's not terrible, but it definitely fails as a Thief game.
It has some horrendous design decisions.
I get it was unreal and for consoles , but constant area transitions are beyond painful if the platform doesn't require it.
You have to be quick, so why do I stare at a collectible for 30 seconds before I can close the safe? Oh yeah, forced discovery and evasion.
Similar with chests, closing or peeking takes priority over selecting the loot.
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