Damus
Jon :gamedev: :zxspectrum: profile picture
Jon :gamedev: :zxspectrum:
@Jon :gamedev: :zxspectrum:
Finally continuing playing Thief (2014).

It's not terrible, but it definitely fails as a Thief game.

It has some horrendous design decisions.

I get it was unreal and for consoles , but constant area transitions are beyond painful if the platform doesn't require it.

You have to be quick, so why do I stare at a collectible for 30 seconds before I can close the safe? Oh yeah, forced discovery and evasion.

Similar with chests, closing or peeking takes priority over selecting the loot.
1
Jakob Fel :spinningdisc: · 3w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq5aheckxztqlvyljhwftwjmtewgr9sxug3fgf7pqc5t3cmagzx84qm4gzdz It's not perfect but I really enjoyed it. I'd say Dishonored was a better successor to the classics, but if you view it as its own game rather than in light of the first three games, it'...