Damus
afreytes ๐Ÿ‡ต๐Ÿ‡ท · 7w
What do I really want? And this is where my recent playing of Dark Souls comes to bear. What I really want is to have a path from point A to another point B. Where maybe A and B are ladders or entrie...
afreytes ๐Ÿ‡ต๐Ÿ‡ท profile picture
What I need to generate... are paths...

Based on the paths generated, then the terrain generation must conform to that.

What i really want is some sort of deterministic(always same for a seed) configurable(length,complexity) path(guaranteed traversal) generation...

Surely someone has already made this... I just need to know how normal people call it LOL
1
Tiota Sram · 7w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqfaamn3h0axkv0t8jr9t5aqw743pe0flufgrl98k2rjlcvnlp2twst4d0yj so.... I happen to be deep into this kind of PCG stuff. One neat trick you can pull if you're up for some mind-bending is to do the paths recursively. A path A->B is just two adjacent ...