Damus

Recent Notes

Lykanthrocide profile picture
Finished Super Metroid Rotation (hack)!!

Boy, what a ride that was. Turning the world 90° clockwise really makes a difference in how the game is played. Wall jumping is necessary from the start and many longer horizontal rooms (and this game dramatically highlights their presence) become traps, often lethal ones. The thing that killed me most often was magma. There must be something about the way magma is programmed where it rises to such-and-such a y- value, because many of the normally horizontal rooms containing magma had it nearly to the top in this sideways version of Zebes. As a respite, the grapple beam is rendered useless making for an early and easy visit to Phantoon, and all of the bosses excepting one were ridiculously easy with the new layout. Kraid was about the same level of difficulty without adequate platforms to mount for easy firing. Like the magma, Ridley must be programmed to hover around a particular Y-axis; as a result, he merely floated around eye-level for Samus and was a sitting duck.

Overall, not a terribly exciting hack, but it's quite a unique and well-executed idea. 5/10. Not recommended for anyone but unusually masochistic fans of platformers.

#GameComplete
#2026SoFar
#ROMHack
#SuperMetroid

And, yes, I always free the babies.

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Lykanthrocide profile picture
Finished Junkoid!

This one was a bit anticlimactic after Super Junkoid DX, but that may be because I stumbled upon the final boss without doing much else. The game makes some vital quality of life improvements to the Metroid engine: onsen and baseball piles to restore HP and missiles respectively, no nonsense enemy placement allowing for damage between rooms, compact map layout instead of long tubes of naught but platforms. Some of the quirks of the base game are still there, but the adjustments go a long way for making this an enjoyable playthrough.

The aesthetics of the game remain whimsical, creepy, and terrifying like its sequel. Like its successor, this game takes the visual narrative elements a long way and offers gameplay fun enough but challenging enough to allow the player to enjoy and appreciate what the hacker has to offer.

One factor this game has over Super is the catchiness of the music. That was some good, simple chiptune, and Mindflower's work demonstrates the importance of simplicity when making music with the 2A03.

7/10. Not as thoroughly delightful as Super Junkoid DX, but that's almost certainly my bias against NEStroid showing through.

#GameComplete
#2025SoFar
#Metroid
#Junkoid

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Lykanthrocide profile picture
Finished Super Junkoid DX!

What a ROMhack! As mentioned elsewhere, it's as if Super Metroid and Yume Nikki merged into one game. Both games use environment and visuals to establish mood and build a cohesive world of functional symbols inviting the player to draw conclusions about the plot and characters. This game capitalizes on that, especially with how it's done in Super Metroid. This was very dark in its aesthetics akin to something like Hollow Knight and very creepy in its visuals. Replay value is quite high due to gameplay alone, but the game hints at two possible secrets which come from not killing a particular enemy early on in the game and from completing the game without a particular item. That's a challenge for another day, but I intend to research things to learn more.

10/10 Highly recommended. This is a video game that takes advantage of the medium in ways all devs should attempt to emulate. Excellent way to finish the year.

#GameComplete
#2025SoFar
#SuperMetroid
#Metroid
#SuperJunkoidDX

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Lykanthrocide profile picture
I'm grateful to God that I never had motion sickness from playing video games. And, yeah, I think the fact that it was on such a small screen has much to do with it. The GB Donkey Kong games are like that, too.
Lykanthrocide profile picture
Pre-rendered problems. Some games that used pre-rendered sprites and backgrounds have not aged too well visually, no, but I find a certain charm to all of them.