@Blurry Moon This game was 20 years in advance from a design stand point, so i wanted to know how it works internally.
This is a real time strategy game ( as in you give orders to characters and they take realtime to do them ) with randomized elements ( the infected crew is randomized, one crew is the the android and will betray you if he meets the alien, item locations are randomized ), multiple endings (killing the alien, flushing him in an airlock, escaping), and even a simple fear/morale status for the characters ( if a character is alone it starts to be scared and might not obey your orders, meeting the alien also scare them so they might just flee the scene, and the smartest thing is that having too many characters in the same place make them all start to be scared as they start to fight/bicker like in the movie).
This shit was released in 1987. With a coat of paint and a better UX it would still make a really cool game IMHO.
If you wanna see some gameplay
https://www.youtube.com/watch?v=LqO275sJ8ms