Damus

Recent Notes

Marty profile picture
This thing is still kind of a mess but I'm having a great time working on it. ๐Ÿ˜

Cleaned up the base building generator today and found and fixed a problem with the way building data was passing along data for rooftops.

Some buildings get rounded now, some buildings get a glowing rooftop, and there is a basic street traffic effect.

#blender #blender3d #b3d #render #cycles #procedural #cyberpunk

note1xtgmy...
Marty profile picture
I did give it a few more minutes, but it never recovered. I actually think it would have if I had just left it for an hour or two.

The thought of leaving it in that state and then accidentally doing something that triggered it to re-evaluate was making my skin crawl a bit though. ๐Ÿ˜…
Marty profile picture
I was fiddling around in Geometry Nodes and things started getting *really* slow... like 5 min from updating a node to seeing Blender refresh. Just too much geometry for it to crunch quickly.

I meant to disable a node that would speed things up by skipping a mesh subdivision, but accidentally made it apply to *all* the geometry instead of half... and now I've been sitting here for 15 min wondering if Blender is ever going to resurface. ๐Ÿ˜ต

#blender #blender3d #b3d #geometrynodes
Marty profile picture
Iterating on this some more! Added a (populated) moon to the sky, fixed the UVs on the building screens and added some videos, and changed the base mesh of the city to be less uniform.

More soon, including some behind-the-scenes stuff on the Geometry Nodes setup. ๐Ÿ˜Š

#blender #blender3d #b3d #render #cycles #geometrynodes #procedural #animation #loop #cyberpunk

Marty profile picture
I used to rage at physics puzzles in games. Everything seemed so unrealistic and randomly chaotic.

Then I took a step back and realized that I drop stuff all the time IRL and I'm really just bad at physics in general. ๐Ÿ™ƒ

#gaming #physics