Damus
The Seven Voyages Of Steve profile picture
The Seven Voyages Of Steve
@The Seven Voyages Of Steve

Steve Streeting aka Sinbad. Greybeard. I’ve made engines (Ogre3D), devtools (Sourcetree, Git LFS), now making Unreal Engine tools & a game about silly wizards going mining called MinerMancers with my wife. Baker, coffee nerd, Cat Dad. He/him

Relays (1)
  • wss://relay.ditto.pub – read & write

Recent Notes

The Seven Voyages Of Steve profile picture
I’ll still be updating my Unreal plugins as I make enhancements that I need for our game, posting the odd blog post and tip here, but this does not constitute me recommending Unreal anymore. I’m going to be using it until this game is done and I like to help others.
It’s technically still a good engine (barring the breakages lately - source build FTW) but Epic as a company has gone fully off the deep end led by an AI-pilled Roblox-obsessed CEO so I don’t see a future there for the sane anymore
The Seven Voyages Of Steve profile picture
I get the impression that people think the code *they* produce with LLMs is great.

As an abstainer I still get to see the code from others sometimes, and what I’ve seen is not impressive at all. Huge waffly descriptions, a shotgun blast of code changes. The sort of thing that would impress at a job evaluation but anyone with real expertise would roll their eyes at and do in a tenth of the text with far more clarity.
The Seven Voyages Of Steve profile picture
I’m genuinely sad that I can’t see a future in making software libraries anymore. I’m making games now of course, but I’ve always loved making a good library (see my many repos for UE, and before that Unity, and before that Ogre). Taking my personal needs and crafting something others could use too always felt like both a force multiplier of effort, and a way to pay it forward. I enjoyed communicating with people through intentional APIs and good documentation.
The Seven Voyages Of Steve profile picture
Oh bugger, got my first Claude co-authored PR. Telltale signs were a gigantic wall of text instead of a succinct description, and massive commit messages. Changes look far too big too.

I’m going to see if I can extract the intent of it and re-do it myself in a saner way, and I’m going to have to go through all my projects and put a big “No AI” message on them all. 😩
The Seven Voyages Of Steve profile picture
People who never shipped products before who believe that vibe coding makes that achievable are in for a rude awakening. The plausible mockup or even the 80% mark was never the difficult part. Time consuming, sure. But skipping that part doesn’t get you to the end; in fact it gets you to that 80% (at best) mark with NONE of the experience & practice needed to push through the hard part. It’s like Rocky skipping the training montage and jumping straight to the end fight https://pivot-to-ai.com/2026/10/13/the-ai-photoshop-clones-interface-mockups-that-dont-work/
The Seven Voyages Of Steve profile picture
*exhausted sigh*

I'll be disabling this plugin immediately but it's irritating to have to keep swatting away shit I don't want just because "everyone else" wants them (honest guv, it's the future that isn't both ethically and financially bankrupt if you look at it in any depth for 5 minutes)

The Seven Voyages Of Steve profile picture
I think this explains why the current push is towards “just trust the LLM bro, it hardly ever makes mistakes anymore bro, you don’t even need to be able to read the code anymore”. Converting time spent writing code into the same amount of time reviewing code just makes everyone doing the work miserable and doesn’t eliminate jobs the way management wants. So both camps have an incentive to say it’s fine to just trust the output now https://arstechnica.com/ai/2026/10/ai-coding-agents-generate-more-code-but-not-more-software/