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Iain Cheyne profile picture
Blood Bowl: Team Manager

Lane battler card game for up to 4 players about Warhammer teams playing American football. There is not much strategy but that is fine for a beer & pretzels game.
Fantasy Flight lost the Warhammer licence so the expansion teams are very hard to find.

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Iain Cheyne profile picture
Tinners' Trail

This has auctions and collecting resources to convert it to victory points. You have heard it all before. The difference here is how the theme and production are so consistent. If you like Brass you'll like this.

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Iain Cheyne profile picture
Fürstenfeld
1 hour engine builder where you're trying to build production in a confined area and then build over your production with game-winning buildings. It's all about timing.
An interesting market manipulation battle for gamers. FF does this better than anyone.
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Iain Cheyne profile picture
Khôra
Exactly what it looks like. You push markers up beige recessed tracks. There is a theme but there might as well not be. Zero player interaction. Basically a solo game. I'm bewildered by the popularity of these games. I probably feel the same way my dad did looking at punk music. 😂
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Iain Cheyne profile picture
Quartermaster General Cold War
Designed for 3 factions and it handles kingmaking brilliantly as the 2nd place faction has to give the fraction in last place VPs if they fall over 20 behind. Therefore it becomes a 2:1 fight. Always cagey and competitive.
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Iain Cheyne profile picture
Tantony
In an interview with Chris Wray at BGG, David Parlett recommended Tantony as one of his best games for four in partnerships.
It's quite different from any other standard card game I've played. You have to decide whether to give tricks away or keep them.
Highly recommended.
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Iain Cheyne profile picture
Tantony
In an interview with Chris Wray at BGG, David Parlett recommended Tantony as one of his best games for four in partnerships.
It's quite different from any other standard card game I've played. You have to decide whether to give tricks away or keep them.
Highly recommended.
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Iain Cheyne profile picture
Chicago & NorthWestern

Placement of track is unusually tight in this cube rails game because each company has to get its track to a home city and then to a western city in order to get bonus dividends. All track emanates from Chicago so there's a sprint, driven by players banding up with each other through buying shares, which gives more money to build track.

Lots of subtle decisions and interaction. Cube rails should be way more popular.

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