Damus

Recent Notes

Iain Cheyne profile picture
Fürstenfeld
1 hour engine builder where you're trying to build production in a confined area and then build over your production with game-winning buildings. It's all about timing.
An interesting market manipulation battle for gamers. FF does this better than anyone.
#boardgames
Iain Cheyne profile picture
Khôra
Exactly what it looks like. You push markers up beige recessed tracks. There is a theme but there might as well not be. Zero player interaction. Basically a solo game. I'm bewildered by the popularity of these games. I probably feel the same way my dad did looking at punk music. 😂
#boardgames
Iain Cheyne profile picture
Quartermaster General Cold War
Designed for 3 factions and it handles kingmaking brilliantly as the 2nd place faction has to give the fraction in last place VPs if they fall over 20 behind. Therefore it becomes a 2:1 fight. Always cagey and competitive.
#boardgames
Iain Cheyne profile picture
Tantony
In an interview with Chris Wray at BGG, David Parlett recommended Tantony as one of his best games for four in partnerships.
It's quite different from any other standard card game I've played. You have to decide whether to give tricks away or keep them.
Highly recommended.
#boardgames
Iain Cheyne profile picture
Tantony
In an interview with Chris Wray at BGG, David Parlett recommended Tantony as one of his best games for four in partnerships.
It's quite different from any other standard card game I've played. You have to decide whether to give tricks away or keep them.
Highly recommended.
#boardgames
Iain Cheyne profile picture
Chicago & NorthWestern

Placement of track is unusually tight in this cube rails game because each company has to get its track to a home city and then to a western city in order to get bonus dividends. All track emanates from Chicago so there's a sprint, driven by players banding up with each other through buying shares, which gives more money to build track.

Lots of subtle decisions and interaction. Cube rails should be way more popular.

#boardgames


Iain Cheyne profile picture
Dead of Winter

I last played this in 2021. At the time I was grumpy about coops and ameritrash, but I've since got over that now that I'm bombarded with 4 hour worker placement point salads.

It was a lot more fun than I remember. Quicker and simpler and super thematic.

We couldn't complete a crisis and were overrun, but we were really close and it was very satisfying overall.

#boardgames
Iain Cheyne profile picture
Corvids

You're corvid birds picking through trash. Flip a card with tweezers. Then pick a VP trash card and any feather tokens on it. Steal cards using feathers if another player's bird symbol is uncovered. Each bird has different bonus cards.
Unusual. 🐦‍⬛

#boardgames


Iain Cheyne profile picture
Moon Colony Bloodbath

Establish an engine of building cards to protect you from disasters that wipe out your space colony in slow motion. Last player standing wins.

You can see this was created by the designer of Dominion in that it's light but there's plenty of strategy.

#boardgames
👀1
Iain Cheyne profile picture
Merv
Fabio Lopiano recently made Shackleton Base which has been popular.
I tried this earlier design because of the theme.
It's a sophisticated mesh of tracks and worker placement.
It's not a huge monstrosity at 2.5 hours and sticks to the theme tolerably well, but it leaves me cold
#boardgames