Damus

Recent Notes

All-bones Jones :verified:  profile picture
@nprofile1q... and @nprofile1q...
This is a really good idea I'll probably put in down the line once I have a tighter grasp on the overworld stuff movement rules. specifically for later in this area, though.

i spent an inordinate amount of time extending the default yanfly eventchaseplayer plugin as the basis of all enemy movement logic, because that's the one that all rpgmaker games use and i want to establish "yes, this is a normal rpgmaker game, don't worry about it :)" early on. once the player probably knows what to expect and how to handle enemies, they get to start dealing with curveballs like "they react to sound and can hear you run" and "they can track you by the physical evidence you left behind and adjust patrol routes" and whatnot. having a few later on that do not move with the normal yanfly logic would increase player uncertainty, but i need to establish the rules before i can start breaking them

video related, it's them tracking the player via blood trail (placed statically here, generated dynamically as you move around while injured)

All-bones Jones :verified:  profile picture
@nprofile1q... @nprofile1q... i put up a brief preview inside one of my youtube videos, i was planning on advertising some once i actually have the player assets and music done. currently i just don't have enough assets to make anything that qualifies as truly playable (i could use placeholder rpgmaker stuff but like... c'mon)

also nothing that is longer than it is wide is going to look impressive from the front or back in this rpg view

All-bones Jones :verified:  profile picture
@nprofile1q... @nprofile1q... the degree of visibility is based on player's current stamina. because damage and exhaustion accumulate, max stamina degrades over time. what you're seeing is max viewing distance, when your stamina is still maxed out from new game and when it's full because you're not sprinting. the game gets darker the worse things get and the more you flee, i just didn't want to show off that i haven't done the run animation yet and it just plays the unfinished walking animation faster

All-bones Jones :verified:  profile picture
@nprofile1q... unrelated to everything, i think i remember seeing you disappointed at how few creative types were left on spw

have you thought about bringing that link sidebar back? that's what got me to stick around, the chance to have my stuff linked to anyone on the instance