Replaced the contract system too with a demand system. Demand is a countdown, but there's a small stock market behind the scene to make sure people aren't cropmaxxing.
When you meet demand, you will be paid in gratitude (hehe) which allows for unlocks.
I played for 30 minutes and it was pretty neat. The loop plays nice.
But it definitely needs automation via humans and robots. I suppose that will be next.

