Damus
aeva · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqhjkwypf428sxx9zhfu59hmakz9r27je08qfvhg6nvqh3ukwna5eqgtkflw i built mollytime up to something very functional in a few months and got polyphony on...
Ryan profile picture
@nprofile1q... Even your parallax cloud demo looks complicated to me so no judgement here.

I guess I was wondering why your racing game was too complicated that it needs to be put on the back burner. I get time and energy and wanting to feel progress.

So what are you planning to replace it with. From the post, it sounded like one core implementation for each game. So what core thing goes with what game? And do you find that game fun to play and fun to work on.