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Gawain(DarkGriffin)
@Gawain(DarkGriffin)
#indiedev #videogames #gamedev
Design thought time!

So we know video games, by nature, are not always played through entirely. In fact, check any steam achevement list and you will see a cut off where players leave stuff like rpg/platformers early, and only some play to the end.

As a writer or designer, should we front load the big punches/key scenes?

Or is the typical structure of "every thread wraps together in the end, potentially with no resolutions till then for max punch" still valid?
1
Gawain(DarkGriffin) · 2w
The old skool game design was to lock all that behind 💯 completion. But if only 5% get there, is your plot and world design even going to feel like a thing? Just sharing some open Saturday afternoon thoughts.