Tom Forsyth
· 6w
Was writing a debug shader pass to show an internal texture on the screen for debugging. Lots of annoying plumbing to just whack a texture on the screen.
And then I thought - wait, I wonder if ImGui ...
@nprofile1q... @nprofile1q... throwing just your texture handle of your api in there is really convenient. Also used it for much more than just debugging π