Damus
〽️ɪɢᴜᴇʟ :godot: · 4w
I want to know so much about 3D workflows. For example, ideally one should use as few materials as possible and share them between assets. At the same time, I wanna buy assets and use them. This creat...
Laura profile picture
@nprofile1q... Master materials are a somewhat common way to solve this, you grab the textures of your model, and make them work with the master material(s), ignoring the originals. Needs careful balancing of material features vs. looks, but it works wonders for some art directions, the simpler, the easier.